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16 lines
245 B
16 lines
245 B
3 years ago
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#version 330 core
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out vec4 FragColor;
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in vec3 ourColor;
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in vec2 TexCoord;
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uniform sampler2D texture1;
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uniform sampler2D texture2;
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void main()
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{
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FragColor = mix(texture(texture1, TexCoord),
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texture(texture2, TexCoord),
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0.2);
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}
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