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14 lines
306 B
14 lines
306 B
#version 330 core |
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layout (location = 0) in vec3 aPos; |
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layout (location = 1) in vec2 aTexCoord; |
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out vec2 TexCoord; |
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uniform mat4 model; |
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uniform mat4 view; |
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uniform mat4 projection; |
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void main() |
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{ |
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gl_Position = projection * view * model * vec4(aPos, 1.0); |
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TexCoord = vec2(aTexCoord.x, aTexCoord.y); |
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}
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