You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
203 lines
6.6 KiB
203 lines
6.6 KiB
4 years ago
|
/**********************************************************************************************
|
||
|
*
|
||
|
* raylib - Advance Game template
|
||
|
*
|
||
|
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
|
||
|
*
|
||
|
* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
|
||
|
*
|
||
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
||
|
* will the authors be held liable for any damages arising from the use of this software.
|
||
|
*
|
||
|
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||
|
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||
|
*
|
||
|
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||
|
* wrote the original software. If you use this software in a product, an acknowledgment
|
||
|
* in the product documentation would be appreciated but is not required.
|
||
|
*
|
||
|
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||
|
* as being the original software.
|
||
|
*
|
||
|
* 3. This notice may not be removed or altered from any source distribution.
|
||
|
*
|
||
|
**********************************************************************************************/
|
||
|
|
||
|
#include "raylib.h"
|
||
|
#include "screens.h"
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// Module Variables Definition (local)
|
||
|
//----------------------------------------------------------------------------------
|
||
|
static int framesCounter = 0;
|
||
|
static int finishScreen = 0;
|
||
|
|
||
|
static int logoPositionX = 0;
|
||
|
static int logoPositionY = 0;
|
||
|
|
||
|
static int lettersCount = 0;
|
||
|
|
||
|
static int topSideRecWidth = 0;
|
||
|
static int leftSideRecHeight = 0;
|
||
|
|
||
|
static int bottomSideRecWidth = 0;
|
||
|
static int rightSideRecHeight = 0;
|
||
|
|
||
|
static char raylib[8] = { 0 }; // raylib text array, max 8 letters
|
||
|
static int state = 0; // Tracking animation states (State Machine)
|
||
|
static float alpha = 1.0f; // Useful for fading
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// Logo Screen Functions Definition
|
||
|
//----------------------------------------------------------------------------------
|
||
|
|
||
|
// Logo Screen Initialization logic
|
||
|
void InitLogoScreen(void)
|
||
|
{
|
||
|
// Initialize LOGO screen variables here!
|
||
|
finishScreen = 0;
|
||
|
framesCounter = 0;
|
||
|
lettersCount = 0;
|
||
|
|
||
|
logoPositionX = GetScreenWidth()/2 - 128;
|
||
|
logoPositionY = GetScreenHeight()/2 - 128;
|
||
|
|
||
|
for (int i = 0; i < 8; i++) raylib[i] = '\0';
|
||
|
|
||
|
state = 0;
|
||
|
alpha = 1.0f;
|
||
|
}
|
||
|
|
||
|
// Logo Screen Update logic
|
||
|
void UpdateLogoScreen(void)
|
||
|
{
|
||
|
// Update LOGO screen variables here!
|
||
|
if (state == 0) // State 0: Small box blinking
|
||
|
{
|
||
|
framesCounter++;
|
||
|
|
||
|
if (framesCounter == 80)
|
||
|
{
|
||
|
state = 1;
|
||
|
framesCounter = 0; // Reset counter... will be used later...
|
||
|
}
|
||
|
}
|
||
|
else if (state == 1) // State 1: Top and left bars growing
|
||
|
{
|
||
|
topSideRecWidth += 8;
|
||
|
leftSideRecHeight += 8;
|
||
|
|
||
|
if (topSideRecWidth == 256) state = 2;
|
||
|
}
|
||
|
else if (state == 2) // State 2: Bottom and right bars growing
|
||
|
{
|
||
|
bottomSideRecWidth += 8;
|
||
|
rightSideRecHeight += 8;
|
||
|
|
||
|
if (bottomSideRecWidth == 256) state = 3;
|
||
|
}
|
||
|
else if (state == 3) // State 3: Letters appearing (one by one)
|
||
|
{
|
||
|
framesCounter++;
|
||
|
|
||
|
if (framesCounter/10) // Every 12 frames, one more letter!
|
||
|
{
|
||
|
lettersCount++;
|
||
|
framesCounter = 0;
|
||
|
}
|
||
|
|
||
|
switch (lettersCount)
|
||
|
{
|
||
|
case 1: raylib[0] = 'r'; break;
|
||
|
case 2: raylib[1] = 'a'; break;
|
||
|
case 3: raylib[2] = 'y'; break;
|
||
|
case 4: raylib[3] = 'l'; break;
|
||
|
case 5: raylib[4] = 'i'; break;
|
||
|
case 6: raylib[5] = 'b'; break;
|
||
|
default: break;
|
||
|
}
|
||
|
|
||
|
// When all letters have appeared...
|
||
|
if (lettersCount >= 10)
|
||
|
{
|
||
|
state = 4;
|
||
|
framesCounter = 0;
|
||
|
}
|
||
|
}
|
||
|
else if (state == 4)
|
||
|
{
|
||
|
framesCounter++;
|
||
|
|
||
|
if (framesCounter > 100)
|
||
|
{
|
||
|
alpha -= 0.02f;
|
||
|
|
||
|
if (alpha <= 0.0f)
|
||
|
{
|
||
|
alpha = 0.0f;
|
||
|
finishScreen = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Logo Screen Draw logic
|
||
|
void DrawLogoScreen(void)
|
||
|
{
|
||
|
if (state == 0)
|
||
|
{
|
||
|
if ((framesCounter/10)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK);
|
||
|
}
|
||
|
else if (state == 1)
|
||
|
{
|
||
|
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
|
||
|
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
|
||
|
}
|
||
|
else if (state == 2)
|
||
|
{
|
||
|
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
|
||
|
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
|
||
|
|
||
|
DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK);
|
||
|
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK);
|
||
|
}
|
||
|
else if (state == 3)
|
||
|
{
|
||
|
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
|
||
|
DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
|
||
|
|
||
|
DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
|
||
|
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
|
||
|
|
||
|
DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
|
||
|
|
||
|
DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
|
||
|
}
|
||
|
else if (state == 4)
|
||
|
{
|
||
|
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
|
||
|
DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
|
||
|
|
||
|
DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
|
||
|
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
|
||
|
|
||
|
DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
|
||
|
|
||
|
DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
|
||
|
|
||
|
if (framesCounter > 20) DrawText("powered by", logoPositionX, logoPositionY - 27, 20, Fade(DARKGRAY, alpha));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Logo Screen Unload logic
|
||
|
void UnloadLogoScreen(void)
|
||
|
{
|
||
|
// Unload LOGO screen variables here!
|
||
|
}
|
||
|
|
||
|
// Logo Screen should finish?
|
||
|
int FinishLogoScreen(void)
|
||
|
{
|
||
|
return finishScreen;
|
||
|
}
|