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/**********************************************************************************************
*
* raylib - Advance Game template
*
* Options Screen Functions Definitions (Init, Update, Draw, Unload)
*
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#include "screens.h"
//----------------------------------------------------------------------------------
// Module Variables Definition (local)
//----------------------------------------------------------------------------------
static int framesCounter = 0;
static int finishScreen = 0;
//----------------------------------------------------------------------------------
// Options Screen Functions Definition
//----------------------------------------------------------------------------------
// Options Screen Initialization logic
void InitOptionsScreen(void)
{
// TODO: Initialize OPTIONS screen variables here!
framesCounter = 0;
finishScreen = 0;
}
// Options Screen Update logic
void UpdateOptionsScreen(void)
{
// TODO: Update OPTIONS screen variables here!
}
// Options Screen Draw logic
void DrawOptionsScreen(void)
{
// TODO: Draw OPTIONS screen here!
}
// Options Screen Unload logic
void UnloadOptionsScreen(void)
{
// TODO: Unload OPTIONS screen variables here!
}
// Options Screen should finish?
int FinishOptionsScreen(void)
{
return finishScreen;
}