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Review logo animation logic

main
raysan5 3 years ago
parent
commit
0743fd004d
  1. 2
      src/Makefile
  2. 87
      src/screen_logo.c

2
src/Makefile

@ -384,7 +384,7 @@ OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES)) @@ -384,7 +384,7 @@ OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
# For Android platform we call a custom Makefile.Android
ifeq ($(PLATFORM),PLATFORM_ANDROID)
MAKEFILE_PARAMS = -f Makefile.Android
MAKEFILE_PARAMS = -f Makefile.Android
export PROJECT_NAME
export PROJECT_SOURCE_FILES
else

87
src/screen_logo.c

@ -43,8 +43,7 @@ static int leftSideRecHeight = 0; @@ -43,8 +43,7 @@ static int leftSideRecHeight = 0;
static int bottomSideRecWidth = 0;
static int rightSideRecHeight = 0;
static char raylib[8] = { 0 }; // raylib text array, max 8 letters
static int state = 0; // Tracking animation states (State Machine)
static int state = 0; // Logo animation states
static float alpha = 1.0f; // Useful for fading
//----------------------------------------------------------------------------------
@ -54,7 +53,6 @@ static float alpha = 1.0f; // Useful for fading @@ -54,7 +53,6 @@ static float alpha = 1.0f; // Useful for fading
// Logo Screen Initialization logic
void InitLogoScreen(void)
{
// Initialize LOGO screen variables here!
finishScreen = 0;
framesCounter = 0;
lettersCount = 0;
@ -62,7 +60,10 @@ void InitLogoScreen(void) @@ -62,7 +60,10 @@ void InitLogoScreen(void)
logoPositionX = GetScreenWidth()/2 - 128;
logoPositionY = GetScreenHeight()/2 - 128;
for (int i = 0; i < 8; i++) raylib[i] = '\0';
topSideRecWidth = 16;
leftSideRecHeight = 16;
bottomSideRecWidth = 16;
rightSideRecHeight = 16;
state = 0;
alpha = 1.0f;
@ -71,8 +72,7 @@ void InitLogoScreen(void) @@ -71,8 +72,7 @@ void InitLogoScreen(void)
// Logo Screen Update logic
void UpdateLogoScreen(void)
{
// Update LOGO screen variables here!
if (state == 0) // State 0: Small box blinking
if (state == 0) // State 0: Top-left square corner blink logic
{
framesCounter++;
@ -82,60 +82,43 @@ void UpdateLogoScreen(void) @@ -82,60 +82,43 @@ void UpdateLogoScreen(void)
framesCounter = 0; // Reset counter... will be used later...
}
}
else if (state == 1) // State 1: Top and left bars growing
else if (state == 1) // State 1: Bars animation logic: top and left
{
topSideRecWidth += 8;
leftSideRecHeight += 8;
if (topSideRecWidth == 256) state = 2;
}
else if (state == 2) // State 2: Bottom and right bars growing
else if (state == 2) // State 2: Bars animation logic: bottom and right
{
bottomSideRecWidth += 8;
rightSideRecHeight += 8;
if (bottomSideRecWidth == 256) state = 3;
}
else if (state == 3) // State 3: Letters appearing (one by one)
else if (state == 3) // State 3: "raylib" text-write animation logic
{
framesCounter++;
if (framesCounter/10) // Every 12 frames, one more letter!
if (lettersCount < 10)
{
lettersCount++;
framesCounter = 0;
}
switch (lettersCount)
{
case 1: raylib[0] = 'r'; break;
case 2: raylib[1] = 'a'; break;
case 3: raylib[2] = 'y'; break;
case 4: raylib[3] = 'l'; break;
case 5: raylib[4] = 'i'; break;
case 6: raylib[5] = 'b'; break;
default: break;
}
// When all letters have appeared...
if (lettersCount >= 10)
{
state = 4;
framesCounter = 0;
if (framesCounter/12) // Every 12 frames, one more letter!
{
lettersCount++;
framesCounter = 0;
}
}
}
else if (state == 4)
{
framesCounter++;
if (framesCounter > 100)
else // When all letters have appeared, just fade out everything
{
alpha -= 0.02f;
if (alpha <= 0.0f)
if (framesCounter > 200)
{
alpha = 0.0f;
finishScreen = 1;
alpha -= 0.02f;
if (alpha <= 0.0f)
{
alpha = 0.0f;
finishScreen = 1; // Jump to next screen
}
}
}
}
@ -144,16 +127,16 @@ void UpdateLogoScreen(void) @@ -144,16 +127,16 @@ void UpdateLogoScreen(void)
// Logo Screen Draw logic
void DrawLogoScreen(void)
{
if (state == 0)
if (state == 0) // Draw blinking top-left square corner
{
if ((framesCounter/10)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK);
}
else if (state == 1)
else if (state == 1) // Draw bars animation: top and left
{
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
}
else if (state == 2)
else if (state == 2) // Draw bars animation: bottom and right
{
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
@ -161,19 +144,7 @@ void DrawLogoScreen(void) @@ -161,19 +144,7 @@ void DrawLogoScreen(void)
DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK);
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK);
}
else if (state == 3)
{
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
}
else if (state == 4)
else if (state == 3) // Draw "raylib" text-write animation + "powered by"
{
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
@ -183,7 +154,7 @@ void DrawLogoScreen(void) @@ -183,7 +154,7 @@ void DrawLogoScreen(void)
DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
DrawText(TextSubtext("raylib", 0, lettersCount), GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
if (framesCounter > 20) DrawText("powered by", logoPositionX, logoPositionY - 27, 20, Fade(DARKGRAY, alpha));
}

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