diff --git a/src/raylib_game.c b/src/raylib_game.c index ea3c142..027aa68 100644 --- a/src/raylib_game.c +++ b/src/raylib_game.c @@ -56,13 +56,13 @@ static void UpdateDrawFrame(void); // Update and draw one frame //---------------------------------------------------------------------------------- int main(void) { - // Initialization (Note windowTitle is unused on Android) + // Initialization //--------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib game template"); - // Global data loading (assets that must be available in all screens, i.e. fonts) - InitAudioDevice(); + InitAudioDevice(); // Initialize audio device + // Load global data (assets that must be available in all screens, i.e. font) font = LoadFont("resources/mecha.png"); music = LoadMusicStream("resources/ambient.ogg"); fxCoin = LoadSound("resources/coin.wav"); @@ -70,14 +70,14 @@ int main(void) SetMusicVolume(music, 1.0f); PlayMusicStream(music); - // Setup and Init first screen + // Setup and init first screen currentScreen = LOGO; InitLogoScreen(); #if defined(PLATFORM_WEB) emscripten_set_main_loop(UpdateDrawFrame, 60, 1); #else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -89,7 +89,6 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - // Unload current screen data before closing switch (currentScreen) {