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Update raylib_game.c

main
Ray 3 years ago
parent
commit
9483b0ceac
  1. 10
      src/raylib_game.c

10
src/raylib_game.c

@ -1,6 +1,6 @@ @@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib Game Template
* raylib game template
*
* <Game title>
* <Game description>
@ -21,6 +21,7 @@ @@ -21,6 +21,7 @@
//----------------------------------------------------------------------------------
// Shared Variables Definition (global)
// NOTE: Those variables are shared between modules through screens.h
//----------------------------------------------------------------------------------
GameScreen currentScreen = 0;
Font font = { 0 };
@ -28,7 +29,7 @@ Music music = { 0 }; @@ -28,7 +29,7 @@ Music music = { 0 };
Sound fxCoin = { 0 };
//----------------------------------------------------------------------------------
// Global Variables Definition (local to this module)
// Local Variables Definition (local to this module)
//----------------------------------------------------------------------------------
static const int screenWidth = 800;
static const int screenHeight = 450;
@ -99,7 +100,7 @@ int main(void) @@ -99,7 +100,7 @@ int main(void)
default: break;
}
// Unload all global loaded data (i.e. fonts) here!
// Unload global data loaded
UnloadFont(font);
UnloadMusicStream(music);
UnloadSound(fxCoin);
@ -115,7 +116,6 @@ int main(void) @@ -115,7 +116,6 @@ int main(void)
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
// Change to next screen, no transition
static void ChangeToScreen(int screen)
{
@ -152,7 +152,7 @@ static void TransitionToScreen(int screen) @@ -152,7 +152,7 @@ static void TransitionToScreen(int screen)
transAlpha = 0.0f;
}
// Update transition effect
// Update transition effect (fade-in, fade-out)
static void UpdateTransition(void)
{
if (!transFadeOut)

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