diff --git a/src/Makefile b/src/Makefile index 244f913..4ac9b76 100644 --- a/src/Makefile +++ b/src/Makefile @@ -24,7 +24,7 @@ .PHONY: all clean # Define required raylib variables -PROJECT_NAME ?= advance_game +PROJECT_NAME ?= raylib_game RAYLIB_VERSION ?= 3.8.0 RAYLIB_PATH ?= ../.. @@ -370,7 +370,7 @@ endif # Define all source files required PROJECT_SOURCE_FILES ?= \ - advance_game.c \ + raylib_game.c \ screen_logo.c \ screen_title.c \ screen_options.c \ diff --git a/src/advance_game.c b/src/raylib_game.c similarity index 98% rename from src/advance_game.c rename to src/raylib_game.c index edfd7cf..ea3c142 100644 --- a/src/advance_game.c +++ b/src/raylib_game.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib - Advance Game template +* raylib Game Template * * * @@ -8,7 +8,7 @@ * This game has been created using raylib (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) +* Copyright (c) 2021 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -58,7 +58,7 @@ int main(void) { // Initialization (Note windowTitle is unused on Android) //--------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib template - advance game"); + InitWindow(screenWidth, screenHeight, "raylib game template"); // Global data loading (assets that must be available in all screens, i.e. fonts) InitAudioDevice();