## C Coding Style Conventions Code element | Convention | Example --- | :---: | --- Defines | ALL_CAPS | `#define PLATFORM_DESKTOP` Macros | ALL_CAPS | `#define MIN(a,b) (((a)<(b))?(a):(b))` Variables | lowerCase | `int screenWidth = 0;`, `float targetFrameTime = 0.016f;` Local variables | lowerCase | `Vector2 playerPosition = { 0 };` Global variables | lowerCase | `bool fullscreen = false;` Constants | lowerCase | `const int maxValue = 8;` Pointers | MyType *pointer | `Texture2D *array = NULL;` float values | always x.xf | `float gravity = 10.0f` Operators | value1*value2 | `int product = value*6;` Operators | value1/value2 | `int division = value/4;` Operators | value1 + value2 | `int sum = value + 10;` Operators | value1 - value2 | `int res = value - 5;` Enum | TitleCase | `enum TextureFormat` Enum members | ALL_CAPS | `PIXELFORMAT_UNCOMPRESSED_R8G8B8` Struct | TitleCase | `struct Texture2D`, `struct Material` Struct members |lowerCase | `texture.width`, `color.r` Functions | TitleCase | `InitWindow()`, `LoadImageFromMemory()` Functions params | lowerCase | `width`, `height` Ternary Operator | (condition)? result1 : result2 | `printf("Value is 0: %s", (value == 0)? "yes" : "no");` Other conventions: - All defined variables are ALWAYS initialized - Four spaces are used, instead of TABS - Trailing spaces are always avoided - Control flow statements are followed **by a space**: ```c if (condition) value = 0; while (!WindowShouldClose()) { } for (int i = 0; i < NUM_VALUES; i++) printf("%i", i); switch (value) { case 0: { } break; case 2: break; default: break; } ``` - All conditions are always between parenthesis, but not boolean values: ```c if ((value > 1) && (value < 50) && valueActive)) { } ``` - Braces and curly brackets always open-close in aligned mode: ```c void SomeFunction() { // TODO: Do something here! } ``` ## Files and Directories Naming Conventions - Directories are named using `snake_case`: `resources/models`, `resources/fonts` - Files are named using `snake_case`: `main_title.png`, `cubicmap.png`, `sound.wav` _NOTE: Spaces and special characters are always avoided in the files/dir naming!_ ## Games/Examples Directories Organization Conventions - Resource files are organized by context and usage in the game. Loading requirements for data are also considered (grouping data when required). - Descriptive names are used for the files, just reading the name of the file it should be possible to know what is that file and where fits in the game. ``` resources/audio/fx/long_jump.wav resources/audio/music/main_theme.ogg resources/screens/logo/logo.png resources/screens/title/title.png resources/screens/gameplay/background.png resources/characters/player.png resources/characters/enemy_slime.png resources/common/font_arial.ttf resources/common/gui.png ``` _NOTE: Some resources require to be loaded all at once while other require to be loaded only at initialization (gui, font)._