## C Coding Style Conventions Here it is a list with some of the code conventions used by this game: Code element | Convention | Example --- | :---: | --- Defines | ALL_CAPS | `#define PLATFORM_DESKTOP` Macros | ALL_CAPS | `#define MIN(a,b) (((a)<(b))?(a):(b))` Variables | lowerCase | `int screenWidth = 0;`, `float targetFrameTime = 0.016f;` Local variables | lowerCase | `Vector2 playerPosition = { 0 };` Global variables | lowerCase | `bool fullscreen = false;` Constants | lowerCase | `const int maxValue = 8;` Pointers | MyType *pointer | `Texture2D *array = NULL;` float values | always x.xf | `float gravity = 10.0f` Operators | value1*value2 | `int product = value*6;` Operators | value1/value2 | `int division = value/4;` Operators | value1 + value2 | `int sum = value + 10;` Operators | value1 - value2 | `int res = value - 5;` Enum | TitleCase | `enum TextureFormat` Enum members | ALL_CAPS | `PIXELFORMAT_UNCOMPRESSED_R8G8B8` Struct | TitleCase | `struct Texture2D`, `struct Material` Struct members |lowerCase | `texture.width`, `color.r` Functions | TitleCase | `InitWindow()`, `LoadImageFromMemory()` Functions params | lowerCase | `width`, `height` Ternary Operator | (condition)? result1 : result2 | `printf("Value is 0: %s", (value == 0)? "yes" : "no");` Other conventions to follow: - **ALWAYS** initialize all defined variables. - **Do not use TABS**, use 4 spaces instead. - Avoid trailing spaces - Control flow statements always are followed **by a space**: ```c if (condition) value = 0; while (!WindowShouldClose()) { } for (int i = 0; i < NUM_VALUES; i++) printf("%i", i); // Be careful with the switch formatting! switch (value) { case 0: { } break; case 2: break; default: break; } ``` - All conditions checks are **always between parenthesis** but not boolean values: ```c if ((value > 1) && (value < 50) && valueActive)) { } ``` - When dealing with braces or curly brackets, open-close them in aligned mode: ```c void SomeFunction() { // TODO: Do something here! } ``` ## Files and Directories Naming Conventions - Directories are named using `snake_case`: `resources/models`, `resources/fonts` - Files are named using `snake_case`: `main_title.png`, `cubicmap.png`, `sound.wav` _NOTE: Space and special character are avoided in the files/dir naming!_ ## Games/Examples Directories Organization Conventions - Resource files are organized by context and usage in the game, think about the loading requirements for data and put all the resources that need to be loaded at the same time together. - Descriptive names are used for the files, it would be perfect if just reading the name of the file, it was possible to know what is that file and where fits in the game. - Here it is an example of those conventions, note that some resources require to be loaded all at once while other require to be loaded only at initialization (gui, font). ``` resources/audio/fx/long_jump.wav resources/audio/music/main_theme.ogg resources/screens/logo/logo.png resources/screens/title/title.png resources/screens/gameplay/background.png resources/characters/player.png resources/characters/enemy_slime.png resources/common/font_arial.ttf resources/common/gui.png ```