You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
95 lines
3.7 KiB
95 lines
3.7 KiB
/********************************************************************************************** |
|
* |
|
* raylib - Advance Game template |
|
* |
|
* Screens Functions Declarations (Init, Update, Draw, Unload) |
|
* |
|
* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) |
|
* |
|
* This software is provided "as-is", without any express or implied warranty. In no event |
|
* will the authors be held liable for any damages arising from the use of this software. |
|
* |
|
* Permission is granted to anyone to use this software for any purpose, including commercial |
|
* applications, and to alter it and redistribute it freely, subject to the following restrictions: |
|
* |
|
* 1. The origin of this software must not be misrepresented; you must not claim that you |
|
* wrote the original software. If you use this software in a product, an acknowledgment |
|
* in the product documentation would be appreciated but is not required. |
|
* |
|
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented |
|
* as being the original software. |
|
* |
|
* 3. This notice may not be removed or altered from any source distribution. |
|
* |
|
**********************************************************************************************/ |
|
|
|
#ifndef SCREENS_H |
|
#define SCREENS_H |
|
|
|
//---------------------------------------------------------------------------------- |
|
// Types and Structures Definition |
|
//---------------------------------------------------------------------------------- |
|
typedef enum GameScreen { LOGO = 0, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen; |
|
|
|
//---------------------------------------------------------------------------------- |
|
// Global Variables Declaration (shared by several modules) |
|
//---------------------------------------------------------------------------------- |
|
extern GameScreen currentScreen; |
|
extern Font font; |
|
extern Music music; |
|
extern Sound fxCoin; |
|
|
|
#ifdef __cplusplus |
|
extern "C" { // Prevents name mangling of functions |
|
#endif |
|
|
|
//---------------------------------------------------------------------------------- |
|
// Logo Screen Functions Declaration |
|
//---------------------------------------------------------------------------------- |
|
void InitLogoScreen(void); |
|
void UpdateLogoScreen(void); |
|
void DrawLogoScreen(void); |
|
void UnloadLogoScreen(void); |
|
int FinishLogoScreen(void); |
|
|
|
//---------------------------------------------------------------------------------- |
|
// Title Screen Functions Declaration |
|
//---------------------------------------------------------------------------------- |
|
void InitTitleScreen(void); |
|
void UpdateTitleScreen(void); |
|
void DrawTitleScreen(void); |
|
void UnloadTitleScreen(void); |
|
int FinishTitleScreen(void); |
|
|
|
//---------------------------------------------------------------------------------- |
|
// Options Screen Functions Declaration |
|
//---------------------------------------------------------------------------------- |
|
void InitOptionsScreen(void); |
|
void UpdateOptionsScreen(void); |
|
void DrawOptionsScreen(void); |
|
void UnloadOptionsScreen(void); |
|
int FinishOptionsScreen(void); |
|
|
|
//---------------------------------------------------------------------------------- |
|
// Gameplay Screen Functions Declaration |
|
//---------------------------------------------------------------------------------- |
|
void InitGameplayScreen(void); |
|
void UpdateGameplayScreen(void); |
|
void DrawGameplayScreen(void); |
|
void UnloadGameplayScreen(void); |
|
int FinishGameplayScreen(void); |
|
|
|
//---------------------------------------------------------------------------------- |
|
// Ending Screen Functions Declaration |
|
//---------------------------------------------------------------------------------- |
|
void InitEndingScreen(void); |
|
void UpdateEndingScreen(void); |
|
void DrawEndingScreen(void); |
|
void UnloadEndingScreen(void); |
|
int FinishEndingScreen(void); |
|
|
|
#ifdef __cplusplus |
|
} |
|
#endif |
|
|
|
#endif // SCREENS_H |