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436 lines
16 KiB
436 lines
16 KiB
#************************************************************************************************** |
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# |
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# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 |
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# |
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# Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) |
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# |
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# This software is provided "as-is", without any express or implied warranty. In no event |
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# will the authors be held liable for any damages arising from the use of this software. |
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# |
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# Permission is granted to anyone to use this software for any purpose, including commercial |
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# applications, and to alter it and redistribute it freely, subject to the following restrictions: |
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# |
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# 1. The origin of this software must not be misrepresented; you must not claim that you |
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# wrote the original software. If you use this software in a product, an acknowledgment |
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# in the product documentation would be appreciated but is not required. |
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# |
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented |
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# as being the original software. |
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# |
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# 3. This notice may not be removed or altered from any source distribution. |
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# |
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#************************************************************************************************** |
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.PHONY: all clean |
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# Define required variables |
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PROJECT_NAME ?= raylib_game |
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RAYLIB_VERSION ?= 3.8.0 |
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RAYLIB_PATH ?= C:/GitHub/raylib |
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OUTPUT_PATH ?= ../build |
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OUTPUT_TEMP_PATH ?= ../temp |
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# Define default options |
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# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB |
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PLATFORM ?= PLATFORM_DESKTOP |
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# Locations of your newly installed library and associated headers. See ../src/Makefile |
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# On Linux, if you have installed raylib but cannot compile the examples, check that |
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# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations. |
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# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED. |
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# To enable compile-time linking to a special version of libraylib.so, change these variables here. |
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# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below. |
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# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime, |
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# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH. |
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# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. |
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DESTDIR ?= /usr/local |
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RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib |
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# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. |
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RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include |
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) |
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RAYLIB_LIBTYPE ?= STATIC |
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# Build mode for project: DEBUG or RELEASE |
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BUILD_MODE ?= RELEASE |
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# Use external GLFW library instead of rglfw module |
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# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3 |
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USE_EXTERNAL_GLFW ?= FALSE |
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# Use Wayland display server protocol on Linux desktop |
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# by default it uses X11 windowing system |
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USE_WAYLAND_DISPLAY ?= FALSE |
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# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows! |
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# ifeq ($(UNAME),Msys) -> Windows |
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ifeq ($(OS),Windows_NT) |
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PLATFORM_OS=WINDOWS |
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else |
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UNAMEOS=$(shell uname) |
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ifeq ($(UNAMEOS),Linux) |
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PLATFORM_OS=LINUX |
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endif |
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ifeq ($(UNAMEOS),FreeBSD) |
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PLATFORM_OS=BSD |
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endif |
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ifeq ($(UNAMEOS),OpenBSD) |
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PLATFORM_OS=BSD |
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endif |
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ifeq ($(UNAMEOS),NetBSD) |
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PLATFORM_OS=BSD |
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endif |
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ifeq ($(UNAMEOS),DragonFly) |
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PLATFORM_OS=BSD |
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endif |
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ifeq ($(UNAMEOS),Darwin) |
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PLATFORM_OS=OSX |
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endif |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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UNAMEOS=$(shell uname) |
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ifeq ($(UNAMEOS),Linux) |
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PLATFORM_OS=LINUX |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_DRM) |
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UNAMEOS=$(shell uname) |
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ifeq ($(UNAMEOS),Linux) |
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PLATFORM_OS=LINUX |
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endif |
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endif |
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# RAYLIB_PATH adjustment for different platforms. |
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# If using GNU make, we can get the full path to the top of the tree. Windows? BSD? |
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# Required for ldconfig or other tools that do not perform path expansion. |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),LINUX) |
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RAYLIB_PREFIX ?= .. |
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RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) |
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endif |
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endif |
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# Default path for raylib on Raspberry Pi, if installed in different path, update it! |
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# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki. |
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# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX. |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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RAYLIB_PATH ?= /home/pi/raylib |
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endif |
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ifeq ($(PLATFORM),PLATFORM_DRM) |
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RAYLIB_PATH ?= /home/pi/raylib |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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# Emscripten required variables |
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EMSDK_PATH ?= C:/emsdk |
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EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten |
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CLANG_PATH = $(EMSDK_PATH)/upstream/bin |
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PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit |
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NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin |
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export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH) |
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endif |
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# Define raylib release directory for compiled library. |
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# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version |
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RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src |
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# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries |
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# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH |
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# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux |
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# without formal installation from ../src/Makefile. It aids portability and is useful if you have |
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# multiple versions of raylib, have raylib installed to a non-standard location, or want to |
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# bundle libraylib.so with your game. Change it to your liking. |
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# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, |
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# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH, |
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# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) |
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# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute. |
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# To see which libraries a built example is linking to, ldd core/core_basic_window; |
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# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing. |
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EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH) |
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# Define default C compiler: gcc |
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# NOTE: define g++ compiler if using C++ |
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CC = gcc |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),OSX) |
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# OSX default compiler |
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CC = clang |
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endif |
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ifeq ($(PLATFORM_OS),BSD) |
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# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler |
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CC = clang |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) |
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# Define RPI cross-compiler |
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#CC = armv6j-hardfloat-linux-gnueabi-gcc |
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CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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# HTML5 emscripten compiler |
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# WARNING: To compile to HTML5, code must be redesigned |
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# to use emscripten.h and emscripten_set_main_loop() |
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CC = emcc |
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endif |
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# Define default make program |
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MAKE = make |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),WINDOWS) |
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MAKE = mingw32-make |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_ANDROID) |
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MAKE = mingw32-make |
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endif |
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# Define compiler flags: |
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# -O1 defines optimization level |
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# -g include debug information on compilation |
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# -s strip unnecessary data from build |
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# -Wall turns on most, but not all, compiler warnings |
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# -std=c99 defines C language mode (standard C from 1999 revision) |
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# -std=gnu99 defines C language mode (GNU C from 1999 revision) |
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119) |
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec |
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CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces |
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ifeq ($(BUILD_MODE),DEBUG) |
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CFLAGS += -g |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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CFLAGS += -s ASSERTIONS=1 --profiling |
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endif |
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else |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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CFLAGS += -Os |
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else |
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CFLAGS += -s -O1 |
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endif |
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endif |
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# Additional flags for compiler (if desired) |
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#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),LINUX) |
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ifeq ($(RAYLIB_LIBTYPE),STATIC) |
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CFLAGS += -D_DEFAULT_SOURCE |
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endif |
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ifeq ($(RAYLIB_LIBTYPE),SHARED) |
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# Explicitly enable runtime link to libraylib.so |
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CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) |
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endif |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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CFLAGS += -std=gnu99 |
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endif |
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ifeq ($(PLATFORM),PLATFORM_DRM) |
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CFLAGS += -std=gnu99 -DEGL_NO_X11 |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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# -Os # size optimization |
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# -O2 # optimization level 2, if used, also set --memory-init-file 0 |
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# -s USE_GLFW=3 # Use glfw3 library (context/input management) |
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! |
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# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB) |
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# -s USE_PTHREADS=1 # multithreading support |
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# -s WASM=0 # disable Web Assembly, emitted by default |
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# -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS |
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# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data |
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# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) |
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# --profiling # include information for code profiling |
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem) |
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# --preload-file resources # specify a resources folder for data compilation |
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# --source-map-base # allow debugging in browser with source map |
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CFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 --preload-file resources |
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# Define a custom shell .html and output extension |
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CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html |
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EXT = .html |
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endif |
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# Define include paths for required headers |
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# NOTE: Several external required libraries (stb and others) |
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external |
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# Define additional directories containing required header files |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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# RPI required libraries |
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INCLUDE_PATHS += -I/opt/vc/include |
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INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux |
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INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads |
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endif |
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ifeq ($(PLATFORM),PLATFORM_DRM) |
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# DRM required libraries |
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INCLUDE_PATHS += -I/usr/include/libdrm |
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endif |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),BSD) |
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# Consider -L$(RAYLIB_H_INSTALL_PATH) |
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INCLUDE_PATHS += -I/usr/local/include |
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endif |
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ifeq ($(PLATFORM_OS),LINUX) |
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INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external |
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endif |
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endif |
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# Define library paths containing required libs. |
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LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),WINDOWS) |
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# resource file contains windows executable icon and properties |
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LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data |
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# -Wl,--subsystem,windows hides the console window |
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ifeq ($(BUILD_MODE), RELEASE) |
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LDFLAGS += -Wl,--subsystem,windows |
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endif |
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endif |
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ifeq ($(PLATFORM_OS),BSD) |
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# Consider -L$(RAYLIB_INSTALL_PATH) |
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LDFLAGS += -L. -Lsrc -L/usr/local/lib |
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endif |
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ifeq ($(PLATFORM_OS),LINUX) |
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# Reset everything. |
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# Precedence: immediately local, installed version, raysan5 provided libs |
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LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH) |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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LDFLAGS += -L/opt/vc/lib |
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endif |
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# Define any libraries required on linking |
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# if you want to link libraries (libname.so or libname.a), use the -lname |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),WINDOWS) |
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# Libraries for Windows desktop compilation |
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# NOTE: WinMM library required to set high-res timer resolution |
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LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm |
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# Required for physac examples |
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LDLIBS += -static -lpthread |
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endif |
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ifeq ($(PLATFORM_OS),LINUX) |
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# Libraries for Debian GNU/Linux desktop compiling |
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# NOTE: Required packages: libegl1-mesa-dev |
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LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt |
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# On X11 requires also below libraries |
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LDLIBS += -lX11 |
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# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them |
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#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor |
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# On Wayland windowing system, additional libraries requires |
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ifeq ($(USE_WAYLAND_DISPLAY),TRUE) |
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LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon |
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endif |
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# Explicit link to libc |
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ifeq ($(RAYLIB_LIBTYPE),SHARED) |
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LDLIBS += -lc |
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endif |
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endif |
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ifeq ($(PLATFORM_OS),OSX) |
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# Libraries for OSX 10.9 desktop compiling |
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# NOTE: Required packages: libopenal-dev libegl1-mesa-dev |
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LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo |
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endif |
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ifeq ($(PLATFORM_OS),BSD) |
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# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling |
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# NOTE: Required packages: mesa-libs |
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LDLIBS = -lraylib -lGL -lpthread -lm |
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# On XWindow requires also below libraries |
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LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor |
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endif |
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ifeq ($(USE_EXTERNAL_GLFW),TRUE) |
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# NOTE: It could require additional packages installed: libglfw3-dev |
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LDLIBS += -lglfw |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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# Libraries for Raspberry Pi compiling |
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# NOTE: Required packages: libasound2-dev (ALSA) |
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LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl |
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endif |
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ifeq ($(PLATFORM),PLATFORM_DRM) |
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# Libraries for DRM compiling |
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# NOTE: Required packages: libasound2-dev (ALSA) |
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LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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# Libraries for web (HTML5) compiling |
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LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a |
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endif |
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# Define all source files required |
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PROJECT_SOURCE_FILES ?= \ |
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raylib_game.c \ |
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screen_logo.c \ |
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screen_title.c \ |
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screen_options.c \ |
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screen_gameplay.c \ |
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screen_ending.c |
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# Define all object files from source files |
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OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES)) |
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# For Android platform we call a custom Makefile.Android |
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ifeq ($(PLATFORM),PLATFORM_ANDROID) |
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MAKEFILE_PARAMS = -f Makefile.Android |
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export PROJECT_NAME |
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export PROJECT_SOURCE_FILES |
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else |
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MAKEFILE_PARAMS = $(PROJECT_NAME) |
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endif |
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# Default target entry |
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# NOTE: We call this Makefile target or Makefile.Android target |
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all: |
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$(MAKE) $(MAKEFILE_PARAMS) |
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# Project target defined by PROJECT_NAME |
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$(PROJECT_NAME): $(OBJS) |
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$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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# Compile source files |
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# NOTE: This pattern will compile every module defined on $(OBJS) |
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%.o: %.c |
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$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) |
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# Clean everything |
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clean: |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),WINDOWS) |
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del *.o *.exe /s |
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endif |
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ifeq ($(PLATFORM_OS),LINUX) |
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find . -type f -executable -delete |
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rm -fv *.o |
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endif |
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ifeq ($(PLATFORM_OS),OSX) |
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find . -type f -perm +ugo+x -delete |
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rm -f *.o |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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find . -type f -executable -delete |
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rm -fv *.o |
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endif |
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ifeq ($(PLATFORM),PLATFORM_DRM) |
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find . -type f -executable -delete |
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rm -fv *.o |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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del *.o *.html *.js |
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endif |
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@echo Cleaning done |
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