Browse Source

multiplayer works

master
Gabriel Pariat 2 years ago
parent
commit
e41a5479ab
  1. 4
      client/client.asd
  2. 83
      client/src/client.lisp
  3. 2
      client/src/create-online-game-scene.lisp
  4. 34
      client/src/game-scene.lisp
  5. 11
      client/src/gui/package.lisp
  6. 53
      client/src/gui/text-field.lisp
  7. 4
      client/src/gui/text.lisp
  8. 81
      client/src/join-online-game-scene.lisp
  9. 34
      client/src/local-game.lisp
  10. 2
      client/src/main-menu.lisp
  11. 7
      client/src/main.lisp
  12. 109
      client/src/online-game.lisp
  13. 3
      client/src/package.lisp
  14. 3
      game/game.asd
  15. 29
      game/src/action.lisp
  16. 97
      game/src/game.lisp
  17. 31
      game/src/messages.lisp
  18. 26
      game/src/package.lisp
  19. 14
      serializer.lisp
  20. 2
      server/src/package.lisp
  21. 119
      server/src/server.lisp

4
client/client.asd

@ -21,10 +21,10 @@
(:file "line"))) (:file "line")))
(:file "utils") (:file "utils")
(:file "scene") (:file "scene")
(:file "client")
(:file "game-scene") (:file "game-scene")
(:file "local-game") (:file "local-game")
(:file "online-game") (:file "online-game")
(:file "main-menu") (:file "main-menu")
(:file "main"))) (:file "create-online-game-scene")
(:file "client")))

83
client/src/client.lisp

@ -1,65 +1,24 @@
(in-package :pong.client) (in-package :pong.client)
(defparameter *client* nil) (defun main ()
(let* ((last-time nil)
(defclass client () (current-time (get-internal-real-time)))
((ip :initarg :ip :initform nil :reader client-ip) (r:with-window (800 600 "Pariatech's Pong")
(port :initarg :port :initform nil :reader client-port) (gui:with-gui
(running-p :initform nil :accessor client-running-p) (open-main-menu)
(socket :initform nil :accessor client-socket)))
(r:set-config-flags r:+flag-window-resizable+)
(defmethod listen-to ((self client)) (r:set-target-fps 60)
(with-slots (running-p socket) self (r:set-exit-key 0)
(when (and running-p (usocket:wait-for-input socket :timeout 5) running-p) (loop
(let ((data (cpk:decode-stream (usocket:socket-stream socket)))) until (or (r:window-should-close) (scene-should-close *scene*))
(format t "[CLIENT] Data received: ~a~%" data))))) do (setf last-time current-time)
(setf current-time (/ (get-internal-real-time) internal-time-units-per-second))
(defmethod start ((self client))
(with-slots (ip port running-p socket) self (let ((timelapse (- current-time last-time)))
(format t "uh?~%") (on-update *scene* timelapse))
(unless running-p (r:with-drawing
(setf running-p t) (r:clear-background r:+gray+)
(setf socket (usocket:socket-connect ip port :element-type 'unsigned-byte))))) (on-draw *scene*)
(r:draw-fps 20 20)))))))
(defmethod stop ((self client))
(with-slots (running-p socket) self
(setf running-p nil)
(when socket
(usocket:socket-close socket))
(setf socket nil)))
(defmethod write-to ((self client) data)
(let ((stream (usocket:socket-stream (client-socket self))))
(format t "[CLIENT] Data sent: ~a~%" data)
(cpk:encode data :stream stream)
(force-output stream)))
(defun handle-client ()
(loop while (and *client* (client-running-p *client*))
do (let ((data (listen-to *client*))))))
(defun start-client (ip port)
(unless *client*
(setf *client* (make-instance 'client :ip ip :port port))
(start *client*)
(bt:make-thread #'handle-client)))
(defun stop-client ()
(when *client*
(stop *client*))
(setf *client* nil))
(defun send-data-to-server (data)
(write-to *client* data))
(defun test-client ()
(start-client "127.0.0.1" 54321)
(write-to *client* "hello!")
(sleep 1.015)
(write-to *client* "bye!")
(stop-client))
;; (test-client)
;; (stop-client)

2
client/src/create-online-game-scene.lisp

@ -44,7 +44,7 @@
when (= key r:+key-backspace+) when (= key r:+key-backspace+)
do (setf name (str:substring 0 -1 name)) do (setf name (str:substring 0 -1 name))
when (= key r:+key-enter+) when (= key r:+key-enter+)
do (start-online-game) do (create-online-game name)
when (and (>= key 32) (<= key 96)) when (and (>= key 32) (<= key 96))
do (setf name (str:concat name (string (code-char key))))))) do (setf name (str:concat name (string (code-char key)))))))

34
client/src/game-scene.lisp

@ -13,7 +13,8 @@
(quit-menu :initarg :quit-menu :initform nil :reader game-scene-quit-menu) (quit-menu :initarg :quit-menu :initform nil :reader game-scene-quit-menu)
(quit-menu-text :initarg :quit-menu-text :initform nil :reader game-scene-quit-menu-text) (quit-menu-text :initarg :quit-menu-text :initform nil :reader game-scene-quit-menu-text)
(quit-menu-yes :initarg :quit-menu-yes :initform nil :reader game-scene-quit-menu-yes) (quit-menu-yes :initarg :quit-menu-yes :initform nil :reader game-scene-quit-menu-yes)
(quit-menu-no :initarg :quit-menu-no :initform nil :reader game-scene-quit-menu-no))) (quit-menu-no :initarg :quit-menu-no :initform nil :reader game-scene-quit-menu-no)
(code :initarg :code :initform nil :reader game-scene-code)))
(defun open-game (game) (defun open-game (game)
(let ((root-element (gui:make-rectangle :color r:+darkgray+ (let ((root-element (gui:make-rectangle :color r:+darkgray+
@ -67,7 +68,12 @@
:font +score-font+ :font +score-font+
:font-size +score-txt-size+ :font-size +score-txt-size+
:h-align :center :h-align :center
:text "No"))) :text "No"))
(code (gui:make-text :color r:+white+
:font +score-font+
:font-size +score-txt-size+
:x +score-padding+
:v-align :bottom)))
(gui:add-children quit-menu (gui:add-children quit-menu
quit-menu-text quit-menu-text
@ -83,7 +89,8 @@
ball ball
line line
left-player left-player
right-player) right-player
code)
(g:on-init game) (g:on-init game)
@ -100,7 +107,8 @@
:quit-menu quit-menu :quit-menu quit-menu
:quit-menu-text quit-menu-text :quit-menu-text quit-menu-text
:quit-menu-yes quit-menu-yes :quit-menu-yes quit-menu-yes
:quit-menu-no quit-menu-no))) :quit-menu-no quit-menu-no
:code code)))
(defun position-score (el direction) (defun position-score (el direction)
(setf (gui:x el) (funcall direction (floor (gui:w (gui:parent el)) 2) +score-padding+))) (setf (gui:x el) (funcall direction (floor (gui:w (gui:parent el)) 2) +score-padding+)))
@ -117,12 +125,13 @@
(setf (gui:x el) (gui:w (gui:parent el)))) (setf (gui:x el) (gui:w (gui:parent el))))
(defun position-ball (ball el) (defun position-ball (ball el)
(let ((ball-xy (g:ball-xy ball)) (let ((ball-x (g:ball-x ball))
(ball-y (g:ball-y ball))
(parent (gui:parent el))) (parent (gui:parent el)))
(setf (gui:w el) (* g:+ball-radius+ (gui:w parent) 2)) (setf (gui:w el) (* g:+ball-radius+ (gui:w parent) 2))
(setf (gui:h el) (* g:+ball-radius+ (gui:h parent) 2)) (setf (gui:h el) (* g:+ball-radius+ (gui:h parent) 2))
(setf (gui:x el) (* (v:vx ball-xy) (gui:w parent))) (setf (gui:x el) (* ball-x (gui:w parent)))
(setf (gui:y el) (* (v:vy ball-xy) (gui:h parent))))) (setf (gui:y el) (* ball-y (gui:h parent)))))
(defun position-line (el) (defun position-line (el)
(setf (gui:x el) (floor (gui:w (gui:parent el)) 2)) (setf (gui:x el) (floor (gui:w (gui:parent el)) 2))
@ -143,6 +152,9 @@
(setf (gui:y no) (+ (gui:y text) (gui:h text) +score-padding+)) (setf (gui:y no) (+ (gui:y text) (gui:h text) +score-padding+))
(setf (gui:h menu) (+ (gui:y yes) (gui:h yes) +score-padding+))) (setf (gui:h menu) (+ (gui:y yes) (gui:h yes) +score-padding+)))
(defun position-code (el)
(setf (gui:y el) (- (gui:h (gui:parent el)) +score-padding+)))
(defmethod on-update ((scene game-scene) timelapse) (defmethod on-update ((scene game-scene) timelapse)
(g:on-update (game-scene-game scene) timelapse) (g:on-update (game-scene-game scene) timelapse)
@ -155,10 +167,11 @@
(g:pause (game-scene-game scene)) (g:pause (game-scene-game scene))
(setf (gui:visible (game-scene-quit-menu scene)) t)) (setf (gui:visible (game-scene-quit-menu scene)) t))
(when (gui:clickedp (game-scene-quit-menu-yes scene) r:+mouse-button-left+) (when (gui:clickedp (game-scene-quit-menu-yes scene) r:+mouse-button-left+)
(g:on-quit (game-scene-game scene))
(open-main-menu))) (open-main-menu)))
(defmethod on-draw ((scene game-scene)) (defmethod on-draw ((scene game-scene))
(with-slots (game root-element left-score right-score left-paddle right-paddle ball line left-player right-player quit-menu quit-menu-text quit-menu-yes quit-menu-no) (with-slots (game root-element left-score right-score left-paddle right-paddle ball line left-player right-player quit-menu quit-menu-text quit-menu-yes quit-menu-no code)
scene scene
(let ((game-state (g:game-state game))) (let ((game-state (g:game-state game)))
(position-root root-element) (position-root root-element)
@ -173,4 +186,7 @@
(setf (gui:text left-player) (g:state-left-player game-state)) (setf (gui:text left-player) (g:state-left-player game-state))
(setf (gui:text right-player) (g:state-right-player game-state)) (setf (gui:text right-player) (g:state-right-player game-state))
(position-right-player right-player) (position-right-player right-player)
(position-quit-menu quit-menu quit-menu-text quit-menu-yes quit-menu-no)))) (position-quit-menu quit-menu quit-menu-text quit-menu-yes quit-menu-no)
(setf (gui:text code) (when (eq (type-of game) 'online-game)
(format nil "Code: ~a" (g:game-code game))))
(position-code code))))

11
client/src/gui/package.lisp

@ -35,4 +35,13 @@
#:make-text #:make-text
#:make-rectangle #:make-rectangle
#:make-line #:make-line
#:with-gui)) #:with-gui)
;; text-field.lisp
(:export #:text-field
#:focusp
#:border
#:border-color
#:border-thickness
#:cursor
#:padding
#:make-text-field))

53
client/src/gui/text-field.lisp

@ -0,0 +1,53 @@
(in-package #:gui)
(defclass text-field (text)
((focusp :initarg :focusp :initform nil :accessor focusp)
(border :initarg :border :initform :solid :accessor border)
(border-color :initarg :border-color :initform r:+black+ :accessor border-color)
(border-thickness :initarg :border-thickness :initform 1 :accessor border-thickness)
(cursor :initarg :cursor :initform nil :accessor cursor)
(padding :initarg :padding :initform 0 :accessor padding)))
(defmethod calculate-size ((txt text-field))
(with-slots (w h font font-size text spacing padding) txt
(when (and font text)
(let ((size (r:measure-text-ex (load-font font font-size)
text
(float font-size)
spacing)))
(setf w (+ (v:vx size) (* padding 2)))
(setf h (+ (v:vy size) (* padding 2)))
(update-x txt)
(update-y txt)))))
(defmethod draw ((self text-field))
(with-slots (font font-size text screen-x screen-y w h color spacing visible focusp border border-thickness border-color cursor padding) self
(when visible
(when border
(r:draw-rectangle-lines-ex (r:make-rectangle :x screen-x
:y screen-y
:width w
:height h)
(float border-thickness)
border-color))
(when focusp
(r:draw-line-e)
(r:draw-text-ex (load-font font font-size)
(concatenate 'string
(str:repeat cursor " ")
(string #\left_one_eighth_block))
(v:vec (float (+ screen-x padding)) (float (+ screen-y padding)))
(float font-size)
spacing
color))
(when text
(r:draw-text-ex (load-font font font-size)
text
(v:vec (float (+ screen-x padding)) (float (+ screen-y padding)))
(float font-size)
spacing
color)))))
(defmacro make-text-field (&rest args)
`(make-instance 'text-field ,@args))

4
client/src/gui/text.lisp

@ -19,7 +19,7 @@
(defmethod draw ((text text)) (defmethod draw ((text text))
(with-slots (font font-size text screen-x screen-y color spacing visible) text (with-slots (font font-size text screen-x screen-y color spacing visible) text
(when visible (when (and visible text)
(r:draw-text-ex (load-font font font-size) (r:draw-text-ex (load-font font font-size)
text text
(v:vec (float screen-x) (float screen-y)) (v:vec (float screen-x) (float screen-y))
@ -29,7 +29,7 @@
(defmethod calculate-size ((txt text)) (defmethod calculate-size ((txt text))
(with-slots (w h font font-size text spacing) txt (with-slots (w h font font-size text spacing) txt
(when font (when (and font text)
(let ((size (r:measure-text-ex (load-font font font-size) (let ((size (r:measure-text-ex (load-font font font-size)
text text
(float font-size) (float font-size)

81
client/src/join-online-game-scene.lisp

@ -0,0 +1,81 @@
(in-package :pong.client)
(defclass join-online-game-scene (scene)
((name :initform "" :accessor join-online-game-scene-name)
(code :initform "" :accessor join-online-game-scene-code)
(title :initarg :title :initform nil :reader join-online-game-scene-title)
(name-field :initarg :name-field
:initform nil
:reader join-online-game-scene-name-field)
(name-prompt :initarg :name-prompt
:initform nil
:reader join-online-game-scene-name-prompt)
(code-field :initarg :code-field
:initform nil
:reader join-online-game-scene-code-field)
(code-prompt :initarg :code-prompt
:initform nil
:reader join-online-game-scene-code-prompt)
(join-button :initarg :join-button
:initform nil
:reader join-online-game-scene-join-button)))
(defun open-join-online-game-scene ()
(let ((root-element (gui:make-rectangle :color r:+darkgray+
:h-align :center
:v-align :middle))
(title (gui:make-text :color r:+white+
:font +menu-font+
:font-size +menu-title-font-size+
:y +title-top-padding+
:h-align :center
:text "Join online game"))
(name-field (gui:make-text-field :color r:+white+
:font +menu-font+
:font-size +menu-font-size+
:focusp t
:border :solid
:border-color r:+white+
:border-thickness 1
:cursor 0
:padding 5))
(name-prompt (gui:make-text :color r:+white+
:font +menu-font+
:font-size +menu-font-size+
:h-align :right
:v-align :middle
:text "What is your name?:")))
(gui:add-children root-element title name-field name-prompt)
(set-scene (make-instance 'join-online-game-scene :root-element root-element
:title title
:name-field name-field
:name-prompt name-prompt))))
(defmethod on-update ((scene join-online-game-scene) timelapse)
(with-slots (name move-back) scene
;; Might be interesting to add repeating keys, but I don't care.
(loop for key = (r:get-key-pressed)
while (plusp key)
do (format t "~a~%" key)
when (= key r:+key-escape+)
do (open-main-menu)
when (= key r:+key-backspace+)
do (setf name (str:substring 0 -1 name))
;; when (= key r:+key-enter+)
;; do (create-online-game name)
when (and (>= key 32) (<= key 96))
do (setf name (str:concat name (string (code-char key))))))
)
(defmethod on-draw ((scene join-online-game-scene))
(with-slots (name code root-element title name-field name-prompt) scene
(position-root root-element)
(setf (gui:x title) (floor (gui:w root-element) 2))
(setf (gui:text name-field) name)
(setf (gui:x name-field) (+ (floor (gui:w root-element) 2) +score-padding+))
(setf (gui:x name-prompt) (- (floor (gui:w root-element) 2) +score-padding+))
(setf (gui:y name-field) (floor (gui:h root-element) 2))
(setf (gui:y name-prompt) (floor (gui:h root-element) 2)))
)

34
client/src/local-game.lisp

@ -34,8 +34,8 @@
(let* ((right-paddle (g:state-right-paddle state)) (let* ((right-paddle (g:state-right-paddle state))
(paddle-y (g:paddle-y right-paddle)) (paddle-y (g:paddle-y right-paddle))
(ball (g:state-ball state)) (ball (g:state-ball state))
(ball-xy (g:ball-xy ball)) (ball-x (g:ball-x ball))
(ball-y (v:vy ball-xy)) (ball-y (g:ball-y ball))
(paddle-target (and target (+ paddle-y (- target (/ g:+paddle-height+ 2)))))) (paddle-target (and target (+ paddle-y (- target (/ g:+paddle-height+ 2))))))
@ -59,9 +59,8 @@
(< py (+ ry rh)))) (< py (+ ry rh))))
(defun get-ball-paddle-collision (ball paddle paddle-x) (defun get-ball-paddle-collision (ball paddle paddle-x)
(let* ((ball-xy (g:ball-xy ball)) (let* ((ball-x (g:ball-x ball))
(ball-x (v:vx ball-xy)) (ball-y (g:ball-y ball))
(ball-y (v:vy ball-xy))
(paddle-y (g:paddle-y paddle))) (paddle-y (g:paddle-y paddle)))
(when (or (point-in-rect-p (- ball-x g:+ball-radius+) (when (or (point-in-rect-p (- ball-x g:+ball-radius+)
(- ball-y g:+ball-radius+) (- ball-y g:+ball-radius+)
@ -91,11 +90,10 @@
(defun handle-ball (state timelapse) (defun handle-ball (state timelapse)
(let* ((ball (g:state-ball state)) (let* ((ball (g:state-ball state))
(ball-xy (g:ball-xy ball)) (ball-x (g:ball-x ball))
(ball-x (v:vx ball-xy)) (ball-y (g:ball-y ball))
(ball-y (v:vy ball-xy)) (ball-vx (g:ball-vx ball))
(ball-vxy (g:ball-vxy ball)) (ball-vy (g:ball-vy ball))
(ball-vy (v:vy ball-vxy))
(left-paddle (g:state-left-paddle state)) (left-paddle (g:state-left-paddle state))
(right-paddle (g:state-right-paddle state)) (right-paddle (g:state-right-paddle state))
(ball-left-paddle-collision (ball-left-paddle-collision
@ -127,19 +125,19 @@
(incf (g:state-left-score state)) (incf (g:state-left-score state))
(g:random-launch-ball state)) (g:random-launch-ball state))
((< (- ball-y g:+ball-radius+) 0) ((< (- ball-y g:+ball-radius+) 0)
(setf (v:vy ball-xy) g:+ball-radius+) (setf (g:ball-y ball) g:+ball-radius+)
(setf (v:vy ball-vxy) (* -1 ball-vy))) (setf (g:ball-vy ball) (* -1 ball-vy)))
((> (+ ball-y g:+ball-radius+) 1) ((> (+ ball-y g:+ball-radius+) 1)
(setf (v:vy ball-xy) (- 1 g:+ball-radius+)) (setf (g:ball-y ball) (- 1 g:+ball-radius+))
(setf (v:vy ball-vxy) (* -1 ball-vy))) (setf (g:ball-vy ball) (* -1 ball-vy)))
(t (t
(setf (g:ball-xy ball) (v:v+ ball-xy (v:v* ball-vxy timelapse))))))) (incf (g:ball-x ball) (* ball-vx timelapse))
(incf (g:ball-y ball) (* ball-vy timelapse))))))
(defun computer-paddle-target (game) (defun computer-paddle-target (game)
(let* ((game-state (g:game-state game)) (let* ((game-state (g:game-state game))
(ball (g:state-ball game-state)) (ball (g:state-ball game-state)))
(ball-vxy (g:ball-vxy ball))) (if (plusp (g:ball-vx ball))
(if (plusp (v:vx ball-vxy))
(or (local-game-1p-computer-paddle-target game) (or (local-game-1p-computer-paddle-target game)
(setf (local-game-1p-computer-paddle-target game) (setf (local-game-1p-computer-paddle-target game)
(random g:+paddle-height+))) (random g:+paddle-height+)))

2
client/src/main-menu.lisp

@ -76,7 +76,7 @@
:font-size +menu-font-size+ :font-size +menu-font-size+
:color +menu-text-color+ :color +menu-text-color+
:h-align :center) :h-align :center)
:action #'open-create-online-game-scene)) :action #'open-join-online-game-scene))
(items-group (gui:make-element :h (+ (gui:y (menu-item-text online-join)) (items-group (gui:make-element :h (+ (gui:y (menu-item-text online-join))
(gui:h (menu-item-text online-join))) (gui:h (menu-item-text online-join)))
:h-align :center :h-align :center

7
client/src/main.lisp

@ -1,12 +1,5 @@
(in-package :pong.client) (in-package :pong.client)
(defun create-online-game ()
(setf *scene* (open-create-online-game-scene)))
(defun join-online-game ()
(format t "~%Join online game."))
(defun main () (defun main ()
(let* ((last-time nil) (let* ((last-time nil)
(current-time (get-internal-real-time))) (current-time (get-internal-real-time)))

109
client/src/online-game.lisp

@ -1,18 +1,78 @@
(in-package :pong.client) (in-package :pong.client)
(defclass online-game (g:game) (defparameter *socket* nil)
((actions :initarg :actions :initform nil :accessor online-game-actions) (defparameter *stream* nil)
(keyboard :initform (make-hash-table) :reader online-game-keyboard) (defparameter *game* nil)
(defparameter *lock* (bt:make-lock))
(defclass online-game (g:online-game)
((keyboard :initform (make-hash-table) :reader online-game-keyboard)
(paddle :initarg :paddle :initform :left :reader online-game-paddle))) (paddle :initarg :paddle :initform :left :reader online-game-paddle)))
(defun start-online-game (&optional (paddle :left)) (defun get-time ()
(set-scene (open-game (make-instance 'online-game :paddle paddle)))) (/ (get-internal-real-time) internal-time-units-per-second))
(defun apply-actions (game)
(let* ((state-timestamp (g:state-timestamp (g:game-state game)))
(last-time state-timestamp))
(loop for action in (g:actions game)
when (>= (g:action-timestamp action) state-timestamp)
do (g:on-update game (- (g:action-timestamp action) last-time))
(setf last-time (g:action-timestamp action))
(g:apply-action action game))
(let ((current-time (get-time)))
(g:on-update game (- current-time last-time))
(setf (g:state-timestamp (g:game-state game)) current-time))
(setf (g:actions game) nil)))
(defun game-thread ()
(when (usocket:wait-for-input *socket* :ready-only t :timeout 5)
(bt:with-lock-held (*lock*)
(when *game*
(let ((msg (cpk:decode-stream *stream*)))
(setf (g:game-state *game*) (g:game-state msg))
(apply-actions *game*)))))
(when *game*
(game-thread)))
(defun start-online-game% (game)
(setf *game* game)
(set-scene (open-game *game*))
(bt:make-thread #'game-thread))
(defmacro start-online-game (&rest args)
`(start-online-game% (make-instance 'online-game ,@args)))
(defun open-create-online-game-scene () (defun open-socket ()
(start-online-game :left)) (setf *socket* (usocket:socket-connect "127.0.0.1" 54321 :element-type 'unsigned-byte))
(setf *stream* (usocket:socket-stream *socket*)))
(defun write-to-server (data)
(cpk:encode data :stream *stream*)
(force-output *stream*))
(defun join-online-game ()
(open-socket)
(start-online-game))
(defun create-online-game (name)
(open-socket)
(write-to-server (make-instance 'g:create-game-message :player-name name))
(usocket:wait-for-input *socket*) ;; wait for response
;; should be game-created-message
(let* ((response (cpk:decode-stream *stream*))
(game-code (g:game-code response))
(player-paddle (g:player-paddle response))
(game-state (g:game-state response)))
(start-online-game :code game-code
:paddle player-paddle
:state game-state)))
(defmethod g:on-init ((game online-game)) (defmethod g:on-init ((game online-game))
(g:random-launch-ball (g:game-state game))) (format t "~a~%" game)
;; (g:random-launch-ball (g:game-state game))
)
(defun is-first-key-down-p (key keyboard) (defun is-first-key-down-p (key keyboard)
(and (r:is-key-down key) (not (gethash key keyboard)))) (and (r:is-key-down key) (not (gethash key keyboard))))
@ -23,33 +83,46 @@
(defun set-key-down (key keyboard) (defun set-key-down (key keyboard)
(setf (gethash key keyboard) (r:is-key-down key))) (setf (gethash key keyboard) (r:is-key-down key)))
(defmethod g:on-update ((game online-game) timelapse) (defun handle-action (action game)
(with-slots (actions keyboard paddle) game (bt:with-lock-held (*lock*)
(g:apply-action action game)
(push action (g:actions game)))
(write-to-server (make-instance 'g:game-action-message
:game-code (g:game-code game)
:game-action action)))
(defmethod g:on-update :before ((game online-game) timelapse)
(with-slots (keyboard paddle) game
(when (or (is-first-key-down-p r:+key-s+ keyboard) (when (or (is-first-key-down-p r:+key-s+ keyboard)
(is-first-key-down-p r:+key-down+ keyboard)) (is-first-key-down-p r:+key-down+ keyboard))
(set-key-down r:+key-s+ keyboard) (set-key-down r:+key-s+ keyboard)
(set-key-down r:+key-down+ keyboard) (set-key-down r:+key-down+ keyboard)
(let ((action (make-instance 'g:start-down-action :paddle paddle))) (let ((action (make-instance 'g:start-down-action :paddle paddle)))
(g:apply-action action game) (handle-action action game)))
(push action actions)))
(when (or (is-first-key-released-p r:+key-s+ keyboard) (when (or (is-first-key-released-p r:+key-s+ keyboard)
(is-first-key-released-p r:+key-down+ keyboard)) (is-first-key-released-p r:+key-down+ keyboard))
(set-key-down r:+key-s+ keyboard) (set-key-down r:+key-s+ keyboard)
(set-key-down r:+key-down+ keyboard) (set-key-down r:+key-down+ keyboard)
(let ((action (make-instance 'g:stop-down-action :paddle paddle))) (let ((action (make-instance 'g:stop-down-action :paddle paddle)))
(g:apply-action action game) (handle-action action game)))
(push action action)))
(when (or (is-first-key-down-p r:+key-w+ keyboard) (when (or (is-first-key-down-p r:+key-w+ keyboard)
(is-first-key-down-p r:+key-up+ keyboard)) (is-first-key-down-p r:+key-up+ keyboard))
(set-key-down r:+key-w+ keyboard) (set-key-down r:+key-w+ keyboard)
(set-key-down r:+key-up+ keyboard) (set-key-down r:+key-up+ keyboard)
(let ((action (make-instance 'g:start-up-action :paddle paddle))) (let ((action (make-instance 'g:start-up-action :paddle paddle)))
(g:apply-action action game) (handle-action action game)))
(push action actions)))
(when (or (is-first-key-released-p r:+key-w+ keyboard) (when (or (is-first-key-released-p r:+key-w+ keyboard)
(is-first-key-released-p r:+key-up+ keyboard)) (is-first-key-released-p r:+key-up+ keyboard))
(set-key-down r:+key-w+ keyboard) (set-key-down r:+key-w+ keyboard)
(set-key-down r:+key-up+ keyboard) (set-key-down r:+key-up+ keyboard)
(let ((action (make-instance 'g:stop-up-action :paddle paddle))) (let ((action (make-instance 'g:stop-up-action :paddle paddle)))
(g:apply-action action game) (handle-action action game)))))
(push action actions)))))
(defmethod g:on-quit ((game online-game))
(usocket:socket-close *socket*)
(setf *socket* nil)
(setf *stream* nil)
(setf *game* nil))

3
client/src/package.lisp

@ -1,5 +1,4 @@
(defpackage :pong.client (defpackage :pong.client
(:use :cl) (:use :cl)
(:local-nicknames (:r :raylib) (:local-nicknames (:r :raylib)
(:v :3d-vectors) (:v :3d-vectors)))
(:g :pong.game)))

3
game/game.asd

@ -11,5 +11,6 @@
:components :components
((:file "package") ((:file "package")
(:file "game") (:file "game")
(:file "action"))) (:file "action")
(:file "messages")))

29
game/src/action.lisp

@ -3,31 +3,24 @@
(defclass action () (defclass action ()
((timestamp :initarg :timestamp ((timestamp :initarg :timestamp
:initform (/ (get-internal-real-time) internal-time-units-per-second) :initform (/ (get-internal-real-time) internal-time-units-per-second)
:reader action-timestamp))) :reader action-timestamp)
(paddle :initarg :paddle :initform nil :reader paddle)))
(defgeneric apply-action (action game)) (defgeneric apply-action (action game))
(defclass start-game-action (action) (defclass start-down-action (action) ())
((name :initarg :name :initform nil :accessor name)))
(defclass start-down-action (action) (defclass stop-down-action (action) ())
((paddle :initarg :paddle :initform nil :reader paddle)))
(defclass stop-down-action (action) (defclass start-up-action (action) ())
((paddle :initarg :paddle :initform nil :reader paddle)))
(defclass start-up-action (action) (defclass stop-up-action (action) ())
((paddle :initarg :paddle :initform nil :reader paddle)))
(defclass stop-up-action (action) (cpk:defencoding action timestamp paddle)
((paddle :initarg :paddle :initform nil :reader paddle))) (cpk:defencoding start-down-action timestamp paddle)
(cpk:defencoding stop-down-action timestamp paddle)
(cpk:defencoding action timestamp) (cpk:defencoding start-up-action timestamp paddle)
(cpk:defencoding start-game-action name) (cpk:defencoding stop-up-action timestamp paddle)
(cpk:defencoding start-down-action paddle)
(cpk:defencoding stop-down-action paddle)
(cpk:defencoding start-up-action paddle)
(cpk:defencoding stop-up-action paddle)
(defun get-paddle (paddle state) (defun get-paddle (paddle state)
(case paddle (case paddle

97
game/src/game.lisp

@ -12,13 +12,15 @@
(vy 0.0 :type float)) (vy 0.0 :type float))
(defstruct ball (defstruct ball
(xy (make-instance 'v:vec2) :type v:vec2) (x 0.0 :type float)
(vxy (make-instance 'v:vec2) :type v:vec2)) (y 0.0 :type float)
(vx 0.0 :type float)
(vy 0.0 :type float))
(defclass state () (defclass state ()
((timestamp :initarg :timestamp ((timestamp :initarg :timestamp
:initform (/ (get-internal-real-time) internal-time-units-per-second) :initform (/ (get-internal-real-time) internal-time-units-per-second)
:reader state-timestamp) :accessor state-timestamp)
(left-paddle :initarg :left-paddle (left-paddle :initarg :left-paddle
:initform (make-paddle :y 0.5) :initform (make-paddle :y 0.5)
:accessor state-left-paddle) :accessor state-left-paddle)
@ -26,7 +28,7 @@
:initform (make-paddle :y 0.5) :initform (make-paddle :y 0.5)
:accessor state-right-paddle) :accessor state-right-paddle)
(ball :initarg :ball (ball :initarg :ball
:initform (make-ball :xy (v:vec2 0.5 0.5)) :initform (make-ball :x 0.5 :y 0.5)
:accessor state-ball) :accessor state-ball)
(bounces :initarg :bounces (bounces :initarg :bounces
:initform 0 :initform 0
@ -38,22 +40,40 @@
:initform 0 :initform 0
:accessor state-right-score) :accessor state-right-score)
(left-player :initarg :left-player (left-player :initarg :left-player
:initform "You" :initform nil
:accessor state-left-player) :accessor state-left-player)
(right-player :initarg :right-player (right-player :initarg :right-player
:initform "Opponent" :initform nil
:accessor state-right-player) :accessor state-right-player)
(paused :initarg :paused (paused :initarg :paused
:initform nil :initform nil
:reader state-paused))) :reader state-paused)))
(cpk:defencoding state timestamp left-paddle right-paddle ball bounces left-score right-score left-player right-player paused)
(cpk:defencoding paddle y vy)
(cpk:defencoding ball x y vx vy)
(defun random-game-code (length)
(let ((chars "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789")
(password (make-string length)))
(dotimes (i length)
(setf (aref password i) (aref chars (random (length chars)))))
password))
(defclass game () (defclass game ()
((state :initarg :game-state ((state :initarg :state
:initform (make-instance 'state) :initform (make-instance 'state)
:accessor game-state))) :accessor game-state)))
(defclass online-game (game)
((code :initarg :code
:initform (random-game-code 6)
:reader game-code)
(actions :initarg :actions :initform nil :accessor actions)))
(defgeneric on-update (game timelapse)) (defgeneric on-update (game timelapse))
(defgeneric on-init (game)) (defgeneric on-init (game))
(defgeneric on-quit (game))
(defun update-paddle (paddle timelapse) (defun update-paddle (paddle timelapse)
(setf (paddle-y paddle) (setf (paddle-y paddle)
@ -68,9 +88,8 @@
(< py (+ ry rh)))) (< py (+ ry rh))))
(defun get-ball-paddle-collision (ball paddle paddle-x) (defun get-ball-paddle-collision (ball paddle paddle-x)
(let* ((ball-xy (ball-xy ball)) (let* ((ball-x (ball-x ball))
(ball-x (v:vx ball-xy)) (ball-y (ball-y ball))
(ball-y (v:vy ball-xy))
(paddle-y (paddle-y paddle))) (paddle-y (paddle-y paddle)))
(when (or (point-in-rect-p (- ball-x +ball-radius+) (when (or (point-in-rect-p (- ball-x +ball-radius+)
(- ball-y +ball-radius+) (- ball-y +ball-radius+)
@ -98,10 +117,24 @@
+paddle-height+)) +paddle-height+))
(- ball-y paddle-y)))) (- ball-y paddle-y))))
(defmethod launch-ball ((ball ball) bounces rad x y)
(let* ((v (v:v* (v:vec (cos rad) (sin rad)) (* (log (+ bounces 2)) +ball-speed+))))
(setf (ball-x ball) x)
(setf (ball-y ball) y)
(setf (ball-vx ball) (v:vx v))
(setf (ball-vy ball) (v:vy v))))
(defmethod random-launch-ball ((state state))
(launch-ball (state-ball state)
(setf (state-bounces state) 0)
(+ (random +max-launch-angle+) (* (random 2) pi))
0.5
(random 1.0)))
(defun update-ball (state ball left-paddle right-paddle timelapse) (defun update-ball (state ball left-paddle right-paddle timelapse)
(with-slots (xy vxy) ball (with-slots (x y vx vy) ball
(incf (v:vx xy) (* (v:vx vxy) timelapse)) (incf x (* vx timelapse))
(incf (v:vy xy) (* (v:vy vxy) timelapse)) (incf y (* vy timelapse))
(let ((ball-left-paddle-collision (let ((ball-left-paddle-collision
(get-ball-paddle-collision ball left-paddle 0.0)) (get-ball-paddle-collision ball left-paddle 0.0))
(ball-right-paddle-collision (ball-right-paddle-collision
@ -114,7 +147,7 @@
(+ (/ +paddle-height+ 2) +ball-radius+)) (+ (/ +paddle-height+ 2) +ball-radius+))
+max-launch-angle+) +max-launch-angle+)
(+ +paddle-width+ +ball-radius+) (+ +paddle-width+ +ball-radius+)
(v:vy xy))) y))
(ball-right-paddle-collision (ball-right-paddle-collision
(launch-ball ball (launch-ball ball
(incf (state-bounces state)) (incf (state-bounces state))
@ -123,21 +156,21 @@
(+ (/ +paddle-height+ 2) +ball-radius+)) (+ (/ +paddle-height+ 2) +ball-radius+))
(/ +max-launch-angle+ 2))) (/ +max-launch-angle+ 2)))
(- 1.0 +paddle-width+ +ball-radius+) (- 1.0 +paddle-width+ +ball-radius+)
(v:vy xy))) y))
((minusp (+ (v:vx xy) +ball-radius+)) ((minusp (+ x +ball-radius+))
(incf (state-right-score state)) (incf (state-right-score state))
(random-launch-ball state)) (random-launch-ball state))
((> (- (v:vx xy) +ball-radius+) 1) ((> (- x +ball-radius+) 1)
(incf (state-left-score state)) (incf (state-left-score state))
(random-launch-ball state)) (random-launch-ball state))
((minusp (- (v:vy xy) +ball-radius+)) ((minusp (- y +ball-radius+))
(setf (v:vy xy) (+ (- (v:vy xy)) (* +ball-radius+ 2))) (setf y (+ (- y) (* +ball-radius+ 2)))
(setf (v:vy vxy) (- (v:vy vxy)))) (setf vy (- vy)))
((> (+ (v:vy xy) +ball-radius+) 1) ((> (+ y +ball-radius+) 1)
(setf (v:vy xy) (- 2 (v:vy xy) (* +ball-radius+ 2))) (setf y (- 2 y (* +ball-radius+ 2)))
(setf (v:vy vxy) (- (v:vy vxy)))))))) (setf vy (- vy)))))))
(defmethod on-update :after ((game game) timelapse) (defmethod on-update ((game game) timelapse)
(let* ((state (game-state game)) (let* ((state (game-state game))
(left-paddle (state-left-paddle state)) (left-paddle (state-left-paddle state))
(right-paddle (state-right-paddle state)) (right-paddle (state-right-paddle state))
@ -154,17 +187,3 @@
(defmethod resume ((game game)) (defmethod resume ((game game))
(setf (slot-value (game-state game) 'paused) nil)) (setf (slot-value (game-state game) 'paused) nil))
(defgeneric handle-action (game action))
(defmethod launch-ball ((ball ball) bounces rad x y)
(let* ((v (v:v* (v:vec (cos rad) (sin rad)) (* (log (+ bounces 2)) +ball-speed+))))
(with-slots (xy vxy) ball
(setf xy (v:vec x y))
(setf vxy v))))
(defmethod random-launch-ball ((state state))
(launch-ball (state-ball state)
(setf (state-bounces state) 0)
(+ (random +max-launch-angle+) (* (random 2) pi))
0.5
(random 1.0)))

31
game/src/messages.lisp

@ -0,0 +1,31 @@
(in-package :pong.game)
(defclass game-action-message ()
((game-code :initarg :game-code :initform nil :reader game-code)
(game-action :initarg :game-action :initform nil :reader game-action)))
(defclass state-updated-message ()
((game-state :initarg :game-state :initform nil :reader game-state)))
(defclass create-game-message ()
((player-name :initarg :player-name :initform nil :reader player-name)))
(defclass join-game-message ()
((game-code :initarg :game-code :initform nil :reader game-code)
(player-name :initarg :player-name :initform nil :reader player-name)))
(defclass game-created-message ()
((game-code :initarg :game-code :initform nil :reader game-code)
(player-paddle :initarg :player-paddle :initform nil :reader player-paddle)
(game-state :initarg :game-state :initform nil :reader game-state)))
(defclass game-joined-message ()
((player-paddle :initarg :player-paddle :initform nil :reader player-paddle)
(game-state :initarg :game-state :initform nil :reader game-state)))
(cpk:defencoding game-action-message game-code game-action)
(cpk:defencoding state-updated-message game-state)
(cpk:defencoding create-game-message player-name)
(cpk:defencoding join-game-message game-code player-name)
(cpk:defencoding game-created-message game-code player-paddle game-state)
(cpk:defencoding game-joined-message player-paddle game-state)

26
game/src/package.lisp

@ -1,13 +1,15 @@
(defpackage :pong.game (defpackage :pong.game
(:use :cl) (:use :cl)
(:local-nicknames (:v :3d-vectors)) (:local-nicknames (:v :3d-vectors))
(:nicknames :g)
(:export #:paddle (:export #:paddle
#:ball #:ball
#:state #:state
#:game #:game
#:online-game
#:on-update #:on-update
#:on-init #:on-init
#:handle-action #:on-quit
#:launch-ball #:launch-ball
#:random-launch-ball #:random-launch-ball
#:game-state #:game-state
@ -20,8 +22,11 @@
#:state-bounces #:state-bounces
#:state-left-player #:state-left-player
#:state-right-player #:state-right-player
#:ball-xy #:actions
#:ball-vxy #:ball-x
#:ball-y
#:ball-vx
#:ball-vy
#:paddle-y #:paddle-y
#:paddle-vy #:paddle-vy
#:+paddle-speed+ #:+paddle-speed+
@ -30,13 +35,24 @@
#:+max-launch-angle+ #:+max-launch-angle+
#:+ball-radius+ #:+ball-radius+
#:action-timestamp #:action-timestamp
#:start-game-action #:game-action
#:start-down-action #:start-down-action
#:stop-down-action #:stop-down-action
#:start-up-action #:start-up-action
#:stop-up-action #:stop-up-action
#:game-code
#:apply-action #:apply-action
#:name #:name
#:state-paused #:state-paused
#:pause #:pause
#:resume)) #:resume
#:game-action-message
#:state-updated-message
#:create-game-message
#:join-game-message
#:game-created-message
#:game-joined-message
#:game-code
#:game-action
#:player-name
#:player-paddle))

14
serializer.lisp

@ -0,0 +1,14 @@
(defun print-object-readably (object)
(let ((slots (map 'list #'c2mop:slot-definition-name (c2mop:class-slots (class-of object))))
(class (class-name (class-of object))))
(cons class (remove-if #'null
(loop for slot in slots
collect (if (slot-boundp object slot)
(cons slot (slot-value object slot))))))))
(defun read-object (sexp)
(let* ((class (car sexp))
(object (make-instance class)))
(loop for slot in (cdr sexp)
do (setf (slot-value object (car slot)) (cdr slot)))
object))

2
server/src/package.lisp

@ -1,3 +1,3 @@
(defpackage :pong.server (defpackage :pong.server
(:use :cl) (:use :cl)
(:local-nicknames (:g :pong.game))) (:nicknames :s))

119
server/src/server.lisp

@ -1,44 +1,63 @@
(in-package :pong.server) (in-package :pong.server)
(defclass online-game (game) (defclass online-game (g:online-game)
((actions :initarg :actions ((lock :initarg :lock :initform (bt:make-lock) :reader online-game-lock)
:initform nil))) (connections :initarg :connections :initform nil :accessor online-game-connections)))
(defparameter *server* nil) (defparameter *server* nil)
(defparameter *server-running* nil) (defparameter *server-running* nil)
(defparameter *connections* nil)
(defparameter *games* nil) (defparameter *connections* (make-hash-table))
(defparameter *client-game-map* (make-hash-table)) (defparameter *games* (make-hash-table :test 'equal))
(defun get-connections ()
(loop for key being the hash-keys of *connections* collect key))
(defmacro loop-while-server-running (&body body) (defmacro loop-while-server-running (&body body)
`(loop while *server-running* `(loop while *server-running* do (progn ,@body)))
do (progn ,@body)))
(defun get-time () (defun get-time ()
(/ (get-internal-real-time) internal-time-units-per-second)) (/ (get-internal-real-time) internal-time-units-per-second))
(defun send-data-to-client (data client) (defun send-data-to-client (data client)
(let ((stream (usocket:socket-stream client))) (let ((stream (usocket:socket-stream client)))
(when stream
(cpk:encode data :stream stream) (cpk:encode data :stream stream)
(force-output stream))) (force-output stream))))
(defmacro send-message-to-client (client message &rest args)
`(send-data-to-client (make-instance ',message ,@args) ,client))
(defun update-game (game)
(bt:with-lock-held ((online-game-lock game))
(let* ((actions (g:actions game))
(connections (online-game-connections game))
(state (g:game-state game))
(last-time (g:state-timestamp state)))
(loop for action in (sort actions '< :key #'g:action-timestamp)
do (g:on-update game (- (g:action-timestamp action) last-time))
(setf last-time (g:action-timestamp action))
(g:apply-action action game))
(let ((current-time (get-time)))
(g:on-update game (- current-time last-time))
(setf (g:state-timestamp state) current-time))
(setf (g:actions game) nil)
(loop for con in connections
do (send-message-to-client con g:state-updated-message :game-state state)))))
(defun update-games () (defun update-games ()
(let ((last-time nil)
(current-time (get-time)))
(loop-while-server-running (loop-while-server-running
(setf last-time current-time) (loop for game being the hash-values of *games*
(setf current-time (get-time)) do (update-game game))
(let ((timelapse (- current-time last-time))) (sleep .100)))
(loop for client in *connections*
do (send-data-to-client "hello!" client)))
(sleep .100))))
(defun handle-client (client) (defun handle-client (client)
(let* ((stream (usocket:socket-stream client)) (let* ((stream (usocket:socket-stream client))
(msg (cpk:decode-stream stream))) (action (cpk:decode-stream stream)))
(format t "[SERVER] Message echoed: ~a~%" msg) (handle-message action stream client)))
(cpk:encode msg :stream stream)
(force-output stream)))
(defun open-server-socket (port) (defun open-server-socket (port)
(usocket:socket-listen "127.0.0.1" port :reuse-address t :element-type 'unsigned-byte)) (usocket:socket-listen "127.0.0.1" port :reuse-address t :element-type 'unsigned-byte))
@ -48,7 +67,9 @@
(defun close-connection (connection) (defun close-connection (connection)
(usocket:socket-close connection) (usocket:socket-close connection)
(setf *connections* (remove connection *connections*))) (let ((game (gethash connection *connections*)))
(when game (remhash (g:game-code game) *games*)))
(remhash connection *connections*))
(defun start-server (port) (defun start-server (port)
(unless *server-running* (unless *server-running*
@ -58,23 +79,65 @@
(let* ((server-socket (open-server-socket port))) (let* ((server-socket (open-server-socket port)))
(unwind-protect (unwind-protect
(loop-while-server-running (loop-while-server-running
(loop for ready in (wait-for-sockets-ready (cons server-socket *connections*)) (loop for ready in (wait-for-sockets-ready (cons server-socket (get-connections)))
while *server-running* while *server-running*
do (if (usocket:stream-server-usocket-p ready) do (if (usocket:stream-server-usocket-p ready)
(push (usocket:socket-accept ready) *connections*) (setf (gethash (usocket:socket-accept ready) *connections*) nil)
(handler-case (handle-client ready) (handler-case (handle-client ready)
(stream-error () (stream-error ()
(format t "Socket closed?~%") (format t "Socket closed?~%")
(close-connection ready)) (close-connection ready))))))
;; (t () (close-connection ready)) (loop for c in (cons server-socket (get-connections))
))))
(loop for c in (cons server-socket *connections*)
do (close-connection c)) do (close-connection c))
(stop-server))))) (stop-server)))))
(defun stop-server () (defun stop-server ()
(setf *games* (make-hash-table :test 'equal))
(setf *server-running* nil)) (setf *server-running* nil))
(defmethod handle-message (msg stream connection))
(defmethod handle-message ((msg g:game-action-message) stream connection)
(declare (ignore stream connection))
(let ((game (gethash (g:game-code msg) *games*)))
(when game
(push (g:game-action msg) (g:actions game)))))
(defmethod handle-message ((msg g:create-game-message) stream connection)
(let ((game (make-instance 'online-game
:state (make-instance 'g:state
:left-player (g:player-name msg)))))
(setf (gethash (g:game-code game) *games*) game)
(pushnew connection (online-game-connections game))
(setf (gethash connection *connections*) game)
(let ((response (make-instance 'g:game-created-message
:game-code (g:game-code game)
:player-paddle :left
:game-state (g:game-state game))))
(cpk:encode response :stream stream))
(force-output stream)))
(defmethod handle-message ((msg g:join-game-message) stream connection)
(let* ((game (gethash (g:game-code msg) *games*))
(state (g:game-state game))
(left-player (g:state-left-player state))
(right-player (g:state-right-player state))
(paddle (cond (left-player :right) (right-player :left)))
(player (g:player-name msg)))
(when (or (not left-player) (not right-player))
(pushnew connection (online-game-connections game))
(case paddle
(:left (setf (g:state-left-player state) player))
(:right (setf (g:state-right-player state) player)))
(let ((response (make-instance 'g:game-joined-message
:player-paddle paddle
:game-state state)))
(loop for con in (online-game-connections game)
do (send-data-to-client response con))))))
;; (start-server 54321) ;; (start-server 54321)
;; (stop-server) ;; (stop-server)

Loading…
Cancel
Save