- Resource files are organized by context and usage in the game, think about the loading requirements for data and put all the resources that need to be loaded at the same time together.
- Descriptive names are used for the files, it would be perfect if just reading the name of the file, it was possible to know what is that file and where fits in the game.
- Here it is an example of those conventions, note that some resources require to be loaded all at once while other require to be loaded only at initialization (gui, font).
- Resource files are organized by context and usage in the game. Loading requirements for data are also considered (grouping data when required).
- Descriptive names are used for the files, just reading the name of the file it should be possible to know what is that file and where fits in the game.