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@ -21,7 +21,7 @@
@@ -21,7 +21,7 @@
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#
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#**************************************************************************************************
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.PHONY: all clean |
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.PHONY: all clean run |
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# Define required environment variables
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#------------------------------------------------------------------------------------------------
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@ -29,11 +29,11 @@
@@ -29,11 +29,11 @@
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PLATFORM ?= PLATFORM_DESKTOP
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# Define project variables
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PROJECT_NAME ?= raylib_game
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PROJECT_NAME ?= lemonade-stand
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PROJECT_VERSION ?= 1.0
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PROJECT_BUILD_PATH ?= .
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RAYLIB_PATH ?= ../../raylib
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RAYLIB_PATH ?= ./lib/raylib
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# Locations of raylib.h and libraylib.a/libraylib.so
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# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
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@ -57,6 +57,10 @@ BUILD_WEB_HEAP_SIZE ?= 134217728
@@ -57,6 +57,10 @@ BUILD_WEB_HEAP_SIZE ?= 134217728
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BUILD_WEB_RESOURCES ?= TRUE
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BUILD_WEB_RESOURCES_PATH ?= resources
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BUILD_DIR ?= ./build
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SRC_DIR ?= ./src
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LIB_DIR ?= ./lib
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# Use cross-compiler for PLATFORM_RPI
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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USE_RPI_CROSS_COMPILER ?= FALSE
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@ -230,7 +234,7 @@ endif
@@ -230,7 +234,7 @@ endif
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# Define include paths for required headers: INCLUDE_PATHS
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# NOTE: Some external/extras libraries could be required (stb, physac, easings...)
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#------------------------------------------------------------------------------------------------
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras
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INCLUDE_PATHS = -I$(SRC_DIR) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras
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# Define additional directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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@ -252,7 +256,7 @@ endif
@@ -252,7 +256,7 @@ endif
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# Define library paths containing required libs: LDFLAGS
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#------------------------------------------------------------------------------------------------
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LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
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LDFLAGS = -L$(SRC) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),WINDOWS)
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@ -383,7 +387,9 @@ PROJECT_SOURCE_FILES ?= \
@@ -383,7 +387,9 @@ PROJECT_SOURCE_FILES ?= \
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screen_ending.c
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# Define all object files from source files
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OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
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OBJS = $(addprefix $(BUILD_DIR)/,$(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES)))
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#
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SOURCE_FILES = $(addprefix $(SRC_DIR)/,$(PROJECT_SOURCE_FILES))
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# Define processes to execute
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@ -394,7 +400,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
@@ -394,7 +400,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
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export PROJECT_NAME
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export PROJECT_SOURCE_FILES
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else |
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MAKEFILE_PARAMS = $(PROJECT_NAME)
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MAKEFILE_PARAMS = $(BUILD_DIR)/$(PROJECT_NAME)
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endif |
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# Default target entry
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@ -403,12 +409,12 @@ all:
@@ -403,12 +409,12 @@ all:
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$(MAKE) $(MAKEFILE_PARAMS)
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# Project target defined by PROJECT_NAME
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$(PROJECT_NAME): $(OBJS) |
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$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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$(BUILD_DIR)/$(PROJECT_NAME): $(OBJS) |
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$(CC) -o $@$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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# Compile source files
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# NOTE: This pattern will compile every module defined on $(OBJS)
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%.o: %.c |
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$(BUILD_DIR)/%.o: $(SRC_DIR)/%.c |
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$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
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# Clean everything
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@ -436,3 +442,10 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
@@ -436,3 +442,10 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
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endif |
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@echo Cleaning done
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run: $(PROJECT_NAME)$(EXT) |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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./$(PROJECT_NAME)
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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npx live-server --open=$(PROJECT_NAME)$(EXT) --ignore=*.c,*.h,Makefile
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endif |