This template provides a base structure to start developing a small raylib game in plain C. The repo is also pre-configured with a default `LICENSE` (zlib/libpng) and a `README.md` (this one) to be properly filled by users. Feel free to change the LICENSE as required.
All the sections defined by `$(Data to Fill)` are expected to be edited and filled properly. It's recommended to delete this disclaimer message after editing this `README.md` file.
This template has been created to be used with raylib (www.raylib.com) and it's licensed under an unmodified zlib/libpng license.
_Copyright (c) 2014-2023 Ramon Santamaria ([@raysan5](https://twitter.com/raysan5))_
_TODO: Show your game to the world, animated GIFs recommended!._
### Developers
### Developers
- $(Developer 01) - $(Role/Tasks Developed)
- Gabriel Pariat - Doing everything
- $(Developer 02) - $(Role/Tasks Developed)
- $(Developer 03) - $(Role/Tasks Developed)
### Links
### Links
- YouTube Gameplay: $(YouTube Link)
- itch.io Release: $(itch.io Game Page)
- Steam Release: $(Steam Game Page)
### License
### License
This game sources are licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.
This game sources are licensed under an unmodified AGPLv3 license, which is a free, copyleft license for software and other kinds of works, specifically designed to ensure cooperation with the community in the case of network server software. Check [LICENSE](LICENSE) for further details.