Compare commits

...

5 Commits

  1. 3
      .gitmodules
  2. 43
      Makefile
  3. 0
      Makefile.Android
  4. 1
      lib/raylib
  5. 0
      resources/LICENSE
  6. 0
      resources/ambient.ogg
  7. 0
      resources/coin.wav
  8. 0
      resources/mecha.png
  9. 2
      src/screen_title.c

3
.gitmodules vendored

@ -0,0 +1,3 @@ @@ -0,0 +1,3 @@
[submodule "lib/raylib"]
path = lib/raylib
url = https://github.com/raysan5/raylib.git

43
src/Makefile → Makefile

@ -21,7 +21,7 @@ @@ -21,7 +21,7 @@
#
#**************************************************************************************************
.PHONY: all clean
.PHONY: all clean run
# Define required environment variables
#------------------------------------------------------------------------------------------------
@ -29,11 +29,11 @@ @@ -29,11 +29,11 @@
PLATFORM ?= PLATFORM_DESKTOP
# Define project variables
PROJECT_NAME ?= raylib_game
PROJECT_NAME ?= lemonade-stand
PROJECT_VERSION ?= 1.0
PROJECT_BUILD_PATH ?= .
RAYLIB_PATH ?= ../../raylib
RAYLIB_PATH ?= ./lib/raylib
# Locations of raylib.h and libraylib.a/libraylib.so
# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
@ -52,11 +52,15 @@ USE_WAYLAND_DISPLAY ?= FALSE @@ -52,11 +52,15 @@ USE_WAYLAND_DISPLAY ?= FALSE
# PLATFORM_WEB: Default properties
BUILD_WEB_ASYNCIFY ?= FALSE
BUILD_WEB_SHELL ?= minshell.html
BUILD_WEB_SHELL ?= src/minshell.html
BUILD_WEB_HEAP_SIZE ?= 134217728
BUILD_WEB_RESOURCES ?= TRUE
BUILD_WEB_RESOURCES_PATH ?= resources
BUILD_DIR ?= ./build
SRC_DIR ?= ./src
LIB_DIR ?= ./lib
# Use cross-compiler for PLATFORM_RPI
ifeq ($(PLATFORM),PLATFORM_RPI)
USE_RPI_CROSS_COMPILER ?= FALSE
@ -112,7 +116,7 @@ endif @@ -112,7 +116,7 @@ endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_PREFIX ?= ..
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
RAYLIB_PATH ?= $(realpath $(RAYLIB_PREFIX))
endif
endif
@ -127,7 +131,8 @@ endif @@ -127,7 +131,8 @@ endif
# Define raylib release directory for compiled library
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_WEB)
ifeq ($(OS),Windows_NT)
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH ?= C:/emsdk
EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
@ -135,6 +140,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB) @@ -135,6 +140,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
endif
endif
# Define default C compiler: CC
@ -228,7 +234,7 @@ endif @@ -228,7 +234,7 @@ endif
# Define include paths for required headers: INCLUDE_PATHS
# NOTE: Some external/extras libraries could be required (stb, physac, easings...)
#------------------------------------------------------------------------------------------------
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras
INCLUDE_PATHS = -I$(SRC_DIR) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras
# Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@ -250,7 +256,7 @@ endif @@ -250,7 +256,7 @@ endif
# Define library paths containing required libs: LDFLAGS
#------------------------------------------------------------------------------------------------
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
LDFLAGS = -L$(SRC) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
@ -381,7 +387,9 @@ PROJECT_SOURCE_FILES ?= \ @@ -381,7 +387,9 @@ PROJECT_SOURCE_FILES ?= \
screen_ending.c
# Define all object files from source files
OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
OBJS = $(addprefix $(BUILD_DIR)/,$(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES)))
#
SOURCE_FILES = $(addprefix $(SRC_DIR)/,$(PROJECT_SOURCE_FILES))
# Define processes to execute
@ -392,21 +400,22 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) @@ -392,21 +400,22 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
export PROJECT_NAME
export PROJECT_SOURCE_FILES
else
MAKEFILE_PARAMS = $(PROJECT_NAME)
MAKEFILE_PARAMS = $(BUILD_DIR)/$(PROJECT_NAME)
endif
# Default target entry
# NOTE: We call this Makefile target or Makefile.Android target
all:
$(MAKE) -C $(RAYLIB_PATH)/src $(RAYLIB PLATFORM=$(PLATFORM) -B
$(MAKE) $(MAKEFILE_PARAMS)
# Project target defined by PROJECT_NAME
$(PROJECT_NAME): $(OBJS)
$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
$(BUILD_DIR)/$(PROJECT_NAME): $(OBJS)
$(CC) -o $@$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Compile source files
# NOTE: This pattern will compile every module defined on $(OBJS)
%.o: %.c
$(BUILD_DIR)/%.o: $(SRC_DIR)/%.c
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
# Clean everything
@ -434,3 +443,11 @@ ifeq ($(PLATFORM),PLATFORM_DRM) @@ -434,3 +443,11 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
endif
@echo Cleaning done
run: $(BUILD_DIR)/$(PROJECT_NAME)$(EXT)
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
./$(BUILD_DIR)/$(PROJECT_NAME)
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
npx live-server --open=$(BUILD_DIR)/$(PROJECT_NAME)$(EXT) \
--watch=$(BUILD_DIR)/*.wasm,$(BUILD_DIR)/*.html,$(BUILD_DIR)/*.js,$(BUILD_DIR)/*.data
endif

0
src/Makefile.Android → Makefile.Android

1
lib/raylib

@ -0,0 +1 @@ @@ -0,0 +1 @@
Subproject commit 47dd842e8163d43587c7f6bb91bbf88dbdbb24b1

0
src/resources/LICENSE → resources/LICENSE

0
src/resources/ambient.ogg → resources/ambient.ogg

0
src/resources/coin.wav → resources/coin.wav

0
src/resources/mecha.png → resources/mecha.png

Before

Width:  |  Height:  |  Size: 2.3 KiB

After

Width:  |  Height:  |  Size: 2.3 KiB

2
src/screen_title.c

@ -64,7 +64,7 @@ void DrawTitleScreen(void) @@ -64,7 +64,7 @@ void DrawTitleScreen(void)
// TODO: Draw TITLE screen here!
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN);
Vector2 pos = { 20, 10 };
DrawTextEx(font, "TITLE SCREEN", pos, font.baseSize*3.0f, 4, DARKGREEN);
DrawTextEx(font, "Lemonade Stand", pos, font.baseSize*3.0f, 4, DARKGREEN);
DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN);
}

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