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Renamed file

main
raysan5 4 years ago
parent
commit
dd0e0fa678
  1. 4
      src/Makefile
  2. 6
      src/raylib_game.c

4
src/Makefile

@ -24,7 +24,7 @@
.PHONY: all clean .PHONY: all clean
# Define required raylib variables # Define required raylib variables
PROJECT_NAME ?= advance_game PROJECT_NAME ?= raylib_game
RAYLIB_VERSION ?= 3.8.0 RAYLIB_VERSION ?= 3.8.0
RAYLIB_PATH ?= ../.. RAYLIB_PATH ?= ../..
@ -370,7 +370,7 @@ endif
# Define all source files required # Define all source files required
PROJECT_SOURCE_FILES ?= \ PROJECT_SOURCE_FILES ?= \
advance_game.c \ raylib_game.c \
screen_logo.c \ screen_logo.c \
screen_title.c \ screen_title.c \
screen_options.c \ screen_options.c \

6
src/advance_game.c → src/raylib_game.c

@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib - Advance Game template * raylib Game Template
* *
* <Game title> * <Game title>
* <Game description> * <Game description>
@ -8,7 +8,7 @@
* This game has been created using raylib (www.raylib.com) * This game has been created using raylib (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) * Copyright (c) 2021 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
@ -58,7 +58,7 @@ int main(void)
{ {
// Initialization (Note windowTitle is unused on Android) // Initialization (Note windowTitle is unused on Android)
//--------------------------------------------------------- //---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib template - advance game"); InitWindow(screenWidth, screenHeight, "raylib game template");
// Global data loading (assets that must be available in all screens, i.e. fonts) // Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice(); InitAudioDevice();
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